#ifndef QUAD_H
#define QUAD_H

#include "engine_api.h"
#include "RenderTypes.h"
#include "Entity2D.h"
//#include <D3dx9math.h>


//static const float SIZE = 2.0f;
namespace pg1{
class Renderer;
//class Entity2D;

class ENGINE_API Quad : public Entity2D{
	
public:

	Quad();
	~Quad();
	void draw(Renderer& renderer) const;
	
private:
	ColorVertex* tg_Vertices;
};
}
#endif